hi every one long time watcher first time posting.
I'm doing an axe from this Warhammer concept.
Base mesh was done in 3ds max 9 and retopo in zbrush (had bad geometry and was sub-dividing wrong) before I unwrap it and take it back into Zbrush for detailing I'd love some crits from the community.
current poly count is 1722
Let me know If I need to up load anymore pics. Right now the Asset is symmetrical on both sides. Please, I would like to push my modeling, detailing, and texturing to the next level so all advice is welcomed. Currently right now I am looking for advice on poly count and over all geometry, or anything else dealing with just the base mesh. Thank you in Advance.
Replies
http://mythicmktg.fileburst.com/war/us/home/images/conceptart/CncArt0907_37.jpg
that piece of metal isnt just there to hold it together, its there to say that it belongs to an orc. Just keep that in mine when you sculpt that part of it.
Cheers!
This is a top view of the Axe? Currently right now it is solid and from the material that the concept conveys I seems as if it should be hollowed out. Should I pop out the holes prior to detailing it or after or should I just fake it with an opacity map? Sorry if this seems like a dumb question I know I should just make the decision but would prefer the advice from someone more experienced, so I can develop a better work flow.
Thank you all in advance and I will take everything into account and begin sculpting tomorrow.
beveled edge polycount 772
render
wire1
wire 2
No bevel Polycount 499
render
wire 1
wire 2
Here is the start of the HP model.
render
wire
Sorry if the progess seems slow I would just rather take my time and learn then try and pump out items. Once again thanks in advance for all crits and comments.
That post was more towards just asking in general which lowpoly cage would be better to use. I rendered both due to reading post where they would be asked to show wires so i figure post both images.
Keep going.
now I know he says I will have to do some clean up in PS, so my questions are.
1. Can this be fixed in max or should I just beginning paint it out in PS?
2. Besides the parts that look like wood paneling (will be smoothed out in Ps) any crits on troubled areas anyone sees will be welcomed.
3. why isn't my back ground blue? and is it an issue?
oh yeah here is a screen grab of the cage near the trouble area.
Once again thanks in advance for any and all replies.
going to work a bit more on the straps and the blade guard tomorrow, but would love some crits. thanks in advance.