Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…
took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
Hey all! I'm trying to create a water effect in max for a scene with a fountain in it. Basically I want the water to have a ripple effect as the water from the fountain pool into the bottom of the fountain. I looked online for water tutorials and discovered reactor water which seems like the best way to achieve what I…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
That looks a lot better keep it up! You're learning two things at once, how to animate (12 principles of animation really 10.5) and the technical side 3dsmax/biped, thats a lot to soak up and you're doing good. There aren't too many tutorials specifically created for the workbench as its not all that different from the…
NEW ----> FlexTonn v1.1 OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to: * 🎯 Create and manage light locators for your shaders * 🔗 Automatically connect lights to the correct attributes * 💾 Save and reload presets * 🧬 Quickly…
Hi Polycount! As most of you are in the industry and my research module is called "Contemporary Studies in Games", I thought I would come here to ask for ideas I could do for my studies (or a tutorial as we can do that as well!) I'm on the Games Art pathway so my research will be geared towards what artists do but this…