Hey all!
I'm trying to create a water effect in max for a scene with a fountain in it. Basically I want the water to have a ripple effect as the water from the fountain pool into the bottom of the fountain.
I looked online for water tutorials and discovered reactor water which seems like the best way to achieve what I want.
The problem is that for some reason, when I follow the tutorials to a T, the water doesn't react at all. In fact, I even found a new tutorial on YouTube ([ame]
http://www.youtube.com/watch?v=whoTEmGFhNU[/ame]) and when I do everything this person does to create an effect, my objects don't react properly. For example, 40 seconds into the video, this person has created a sphere, turned it into a rigid body and upon running the simulation, the sphere falls, lands in the water and floats. My sphere however simply falls through the water and keeps going. It doesn't float and I can't seem to tweak anything to make it work.
I don't get how following the tutorials implicitly, I get completely different (read: no) results.
Can anyone help me out?
Oh, and I'm running max 2009
Replies
How did you get the wave to be 360 degrees? When I apply a wave modifier, it seems to be flat.
Still wondering why reactor isn't behaving properly though... did they change something that I don't know about in the 2009 version?
From what I understand reactor water is more of a buoyancy system than a ripple generator? I'm not really sure how they got the ripples in the end...
I guess I could just create a few ripple planes and animate them being scaled.