Hey all, just finished a project and looking for more work. I'm also looking for environment/prop work too, just looking to help out with anything I can Please drop me an email at my new address: philmehr.art@gmail.com Thanks!
Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
Hi, I bumped into an interesting issue yesterday, and I've spent most of today trying to look for a solution, but I can't seem to fix it. I accidentally dragged and dropped a position map from the shelf onto my model, and it seems that the map was applied to it. Now the model looks all colorful and washed out inside SP:…
I spent the beginning of the day screwing around with Mental Ray and various lighting methods. Then I made a couple new textures and... my brain dropped out the back of my head. I didn't know -what- to do. I knew there was plenty to be done but what should I have tackled next? Somewhere in all that I realized I had made an…
Usually whatever the situation necessitates. Images for simple, everyday props can usually just be pulled off of google image search or something. Things that may not necessarily exist in reality, or don't exist in the state you're looking for, would probably be concepted in some way. We've also had artists go out and find…
I was just looking into the Bizarre art test and noticed a strange suggestion in their directions to avoid "crop sheets". I've never run across the term before at work. Seeing as the sentence before this is talking about avoiding tiling textures, do they mean they DO want everything on one sheet, or DO NOT? Bizarre term.
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
I have seen it done in many different ways... one texture page per prop, one texture page for many props, many texture pages for one prop, and in every case it seems it was the right decision. However, the most common method is one texture page per prop. I don't think one texture page for many props is the most efficient…
Nearly done modeling in Plasticity one of the hero props (a pipe wrench used as a murder weapon) for the crime scene. Excited to start the zbrush damage pass this weekend. https://polycount.com/discussion/237847/interior-environment-with-hero-assets-wip-log-1960s-apartment-crime-scene#latest