Thanks for your reply Spark. What do you mean with that I am not looking at values? I am a bit new to painting, and I had to constantly check to see which should be lit more than others, but in the end I think the values aren't extremely off. You mean I should the darkness of some things regardless of their value, like you…
Hello everyone, This is my first post here, and I'm a bit of a beginner. I've known about polycount for a while, but this is the first time I've ever really looked at the site... I'm in awe. What some of you peeps can do with these tools is incredible. Anyhow, to the problem: I was trying to rig the 2nd model I've ever…
Nice start! I think the first 90% is great so far, but the last 10% is always the hardest. In your case, the eyes are making it look a bit too Asian, and the lighting is pretty harsh. The pursing of his lips is also an important feature to try to capture, as is the tendency for pale skin to be more pink in the extremities…
:icon60: I'm liking the face- it's lookin good. The adjustments you've made definitely had a positive result! If you're still looking for ideas... The left side of the mouth droops a tad too much, resulting in the left side of her face to look a bit paralized. The right side looks great though. By raising the leftmiddle…
I figured out why it happens very often: I have lift (or a similar power), freeze bullets and a concussion shot mapped so I can just bang out orders. So usually when a target is frozen, they break with a shot, but not all the time if you do lift,concussion/pull with a freeze. Going between all 3 of these as fast as I do…
Hello every one, I posted this question in another thread a while back, however I have yet to receive any answers so I will try again. I made a quick head model to test the blend shapes on, seeing as how I had trouble with that tool on another model of mine. At first it seemed that work fine, however I later discovered an…
Hey, Looks pretty cool so far. There's a lot of things you can do to make those punches and slam hit and feel a little harder though. For the first punches. You should favor the anticipates and the results of each punch a bit more (Hold/favor them for 1 or 2 more frames) while taking away some betweens on each punch. This…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…
Hi all. Got a strange one. The other day I was working in Max 2010 64bit and I noticed that the viewport lighting was all messed up. Its as if there is a light in the scene, and objects aren't just lit up from the standard viewport light (whatever you are looking at is illuminated). Even in a completely fresh scene to make…
The ear need some what detailing and implimenting the eyebrows will help shaping up the character! Eye lids are plus. As you can see from the side pose of the face, her jaw-line, the tipology is a bit off..leading to the neck and the end of jaw-line. Now I havent reached using mesh and poly quads togather but if you are…