Hey it's been a while since I posted any work but I'd like to show and get any help in improving this piece for a possible portfolio, at the time it was for a class project, and the tri limits were at 1,200. Now I have a lot more freedom to push the counts to a decent amount and get more detail. Any and all help would be…
Hi all. I'm trying to rig an aircraft in Maya for export to UDK. I have one root joint around the top center of the aircraft, and then a joint for each control surface. Each control surface is a sub-object. At each control surface, I have a locator set and aligned to the rotation axis of the hinge line; so if I rotate the…
I don't know if this is a design focused project, but I did a bit of track work for a few years. It was the design part but I think I can probably give you some advice on that and the art side too - The road looks really clean, like it's just been laid. I'd dirty it up a bit, add a little wear and tear - I can't tell so…
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Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
Haha, just FYI if your living in Arizona illegally your not going to have any reason, nor will you want to talk to any police officer. I've lived here my whole life and this doesn't upset or bug me one bit. I agree with ElysiumGX, if you always carry around your license which all legal residents do for the most part, then…
I would suggest you posting in the 3D forums, where all the handpainters are. you'll get more C&C :) For you first texture they are good, but you have the same recurrent flaws. I think your major issue here is that you follow a certain youtube tutorial (I know i saw that way of doing on a youtube video) who teach you to…
Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
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Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…