because i have a .mb file here that i THINK was made in maya 5 and i get an "errors have occured while reading this scene that may result in data loss" error when i try to load it up in my copy of maya 6. is this a common problem? maybe the file's messed. is there a free 3d file viewer that i can perhaps grab the mesh out…
Hi guys, I'm trying to create fire that will stay still during an animation, like a freeze frame. I can get it working if I use the flame.ma from fluid examples in the visor and then detach time in the connection editor. This works perfectly until I close the file and then re-open it again. I assume cache'ing might have…
Game Environment For our last project in Game Art I we were to make a Game Environment. For Inspiration I looked in my super beat up and bulky sketchbook from high school. It's based off this drawing of one of my old d&d characters, Hubertus, in his house (He's an Earth Genasi if you want to know / can tell). I then…
hey guys, I'm trying to smoth an object in max, the result is almost the way i like to have it, expect one issue and i have no idea how to fix this, maybe someone here can help me out....
i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of). I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions. Included below my early testings and the…
I have a dirt texture and a grass underlay texture, but blending these with a mask creates a horrible looking transition, if I use a dirt brush instead of a solid brush it looks even worse. How can I blend them correctly?
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
I've been working on a Tardis model from Doctor who and cant seem to progress around a baking issue im having. The model is essentially just a box with some extrusions here and there and yet whenever I bake it in either Maya or xNormal the extrusions simply do not come through in the bake. I've tried with cages, ray…