hey guys,
I'm trying to smoth an object in max, the result is almost the way i like to have it, expect one issue and i have no idea how to fix this, maybe someone here can help me out....
You need to follow through with your edge loops. You want to try to maintain quads, especially along corner pieces and any other spots where the topology changes angles. That big flat surface is one huge ngon with verts thrown into the mix on one side (where the gutter ends) which ends up disrupting the edge flow pattern when subdivided.
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Seems to work very good....