Hey everyone ! :) I wanted to share a stylized environment I have been working on in the last couple of months in my spare time. The environment is built in Unreal Engine using for the most part modular assets and tileable textures. I developed this environment to see how far I could push modularity in term of modeling,…
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
One of my old friends actually went to Full Sail for game development and has now been full time modelling military ordinances. I mean shit could be you! I actually follow frankPolygon and his thread on here and have learned A TON from his stuff... hes insanely good at providing great practical lessons and feedback. I…
YOU have to change the (color space srgb to color space raw), check the green channel of the texture, and it will help 100%. it works in blende, painter, maya …
Finished a blockout for my next project. Hoping to start working on the high-poly sculpt soon! Once I'm done with that I'm gonna try and actually finish retopo and texturing lol (First post on polycount btw idk if I'm doing this right, feedback on my stuff would be really neat.)
I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
Hello. I am looking to hire someone for a skybox I want to recreate in a higher-resolution form. This skybox was used in Deathmatch Classic, a Half-Life mod, and is the one you can see below: I have obtained the original source photos, and I tried my best to piece together the original skybox, but I am not a professional…
🌟 New year, new update. Happy New Year! During this past month, I have temporarily set aside materials and focused on perfecting the blocking and completing all the props for the environment. Currently, all the map props are done (except for the vegetation), but my intention is to add some unique ones or from other maps to…
It's fine . Normal map bevels over sharp edges never going to be 100% perfect. Could be better only with rounding in geometry. 3dmax never rendered things right in its view ports .