I'm no history buff, but I'm pretty sure the Civil War wasn't really so much a revolution against the government as it was a conflict between factions of the government (or two governments, however you want to look at it). The American Revolution was a private militia against a larger government army, but that was before…
Rooster: Hah, thankx man. I'm actually working on a texture, but nothing to look at yet. RageUnleashed: Hah, nice joke :P. Well the only reason i put them there and let them be detailed like that, is the fact that Half Life 2 likes detail, and i had the room to do so since i dont have a face model. The other four versions…
Palladium is an old school RPG company founded by artist Kevin Siembieda way back in the late 70s or very early 80s. Kevin and I did work for Judges Guild around the same time. His real success came when he recognized that the Teenage Mutant Ninja Turtles were likely to be something and was their very first licensee with…
In my last Pimp I showed a Tf2 style Bench Press, shown here http://boards.polycount.net/showthread.php?t=52838&highlight=buddikaman Since than i've been hard at work making a map that creates an entirely new theme and texture set for TF2. Here is a bridge ive recently created, and some trees, ect. Crits and opinions…
hey guys! my first post here on polycount. hey just wanting get to apply at ID software and have a decent chance... so im doing a smaller project. hopefully i can get it all in game... so im making a prop based on this concept i drew up real quick. i need to get this done FAST so i can put in my app at ID before someone…
That idea came to me when I saw a fanart modeling of MO from Wall-E. Well, he looks deceptively simple, and definitely easier to model than modeling a Gundam or Evangelion. But for a beginner like me I think I can learn a ton from modeling that lil guy. And so far no one told me about that. :( In fact, it's same with…
wow so small fail boat on my part, the new pics better tell me what you are doing. I did not realize that you had arrows pointing to the light fixture in the original post did not see it on my iPad. So based on that pretty much ignore most of my last post. you will need to have a lightmap to have cast shadows like that. As…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Hi everyone, I have been playing with Enligthen myself in Unity 5 ( beta ) after being inspired by Koola, parts of Enligthen are amazing the realtime stuff is lovely ( can't really cast shadows or anything ) Being able to change materials and such without rebaking allows for a lot of fast iteration and playing, especially…
If you don't join them they will tear apart and slide around, it might be acceptable, but then it might not, it really depends on the range of deformation in that area, how many polys it adds/saves or if it's going to take a long time to stitch them together. That last one gets worked out in advance with experience. If you…