That idea came to me when I saw a fanart modeling of MO from Wall-E. Well, he looks deceptively simple, and definitely easier to model than modeling a Gundam or Evangelion. But for a beginner like me I think I can learn a ton from modeling that lil guy.
And so far no one told me about that.
In fact, it's same with learning 2D art: Do a whole bunch of small projects is more beneficial than doing a few huge projects. You will learn more. You won't burn out too fast. And you can have a lot of fun. Why didn't anyone tell me about this already?
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OP. Stop procrastinating. Build shit.
...geez just DAMN brah!!!
Quit yer moan'n groan'n and DO SHIT...
Take what advice you've received thus far via multiple 'queries' pinned too this board...'n get crack'n PERIOD!
So far this is what I came up with. A bit of a fanart for Wall-E. I like that little scrubber fella and decided to give him more details and stuff. I am pretty sure the level of complexity is pretty much in beginner level. And this is NOT the finalized design. I will have to do a lot of tweaking, especially with the proportions.
So I am thinking now. (I am at work now, actually.) I plan to start with the very rough proxy meshes and add the details as I go. The main goal of project is to get familiarized with the modeling, especially blocking out the shapes. And yes, the finalized model with be fully Sub-D, or freezed from the Sub-D meshes. I am not thinking about the UV and texture at this point, though.
Recreating the Wall E character sounds like a solid idea.
It's called "3D Showcase and Work In Progress thread."
Post the WIPs. Stop pussyfooting, 아저씨. I've got plenty of my own unfinished models, but we tried at the very least. This is about trying.
Brian:
Are you Korean? I'm not sure why you called him "uncle" -- I don't think he is older than you.
Lots of 좋은 advice here.