I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
Hi Polycounters! I've recently been given this art test to complete and I thought I'd make a thread here to gather up invaluable advice like an information vacuum :D The image that I am to recreate is this one: **SNIPSNIPSNIP** The programs I will be using are Maya, ZBrush, Photoshop, UDK and CrazyBump. Before I start, are…
I'll take a shot at a critique if you want. I'm not entirely sure what you're after because I don't actually know what the art test is but I can give general tips. First off, I think you're color palette is good. I'm not sure if you took this from a photo or some other reference but you can feel the cools and warm and the…
Hello! Long overdue progress post on here. Hope this is interesting to look through and feedback is always welcome. Been on other forums like 3dhit, receiving some amazing advice along the way so wanted to see what great advice I could get from all of you on here. This post is showing off the progress on a Frog-themed…
Hello! This is my first experience in creating a full-fledged environment. For the basis of my idea, I took the work of two other artists that I will apply to my work. I sculpted the house and all the rocks and stones myself, and also made some props, and some I took from the sketchfab, many thanks to the authors if they…
I second the scale. Given the width of the tracks, I don't see a train fitting in there. But it's not just the size of the tunnel. The shrubbery is too large, and then the detail and tiling on the rock walls doesn't suggest the correct scale.... What is the impression you are trying to give the observer? A castle and rock…
I think you need to work on your presentation a bit, some of the objects have jagged outlines, you could probably make your portfolio look a lot better even with some fairly simple presentation improvements. I agree with nooscence, I think you need to update some of your environments, I think the homestead is probably the…
I'll model them a bit thicker then rebake. It is a bit too transparent. One thing I am not too sure about is tri count for tree's. Right now its sitting at around 7 thousand tri's, so I am a bit weary of adding any more branches to it. As for the grass I'll be showing that soon right now it has not been my main focus(which…
OH! now I remember! Thanks! And I actually do texture some background element uniquely if the whole model itself is meant to be modular. That way i can squeeze more use out of that item. Then i just hang various other elements around it to mix it up a bit. (example: One big rock wall then hang a bunch of mediem to small…
those look sweet! Of the ones taht id dont think are quite as solid: Throw Rock: just just glancing at it, i dont get that im throwing something, or that is a rock. Gut could use a little more depth/gore maybe some 'action' lines coming out of the sword on Shatter? Hell's Key is a bit confusing that it coats your weapon,…