Hello! This is my first experience in creating a full-fledged environment. For the basis of my idea, I took the work of two other artists that I will apply to my work. I sculpted the house and all the rocks and stones myself, and also made some props, and some I took from the sketchfab, many thanks to the authors if they see this. I used 2k resolution textures for work and created about 10 different materials: wood, earth, rocks. I decided that I would render this project in the Cycles engine, and not in Unreal Engine, because I was interested in what it was capable of. I hope you enjoy this work, if someone is interested in the details of creation, I will gladly tell you.
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I will glad to see every comments, questions, feedback or critique :)
It's a really nice set you've created for the house. The house has a cool design, but I think the tiles are too big compared to the wood walls. The dirt roof could be tweaked if you added more detail to the dirt, perhaps get some normal maps on it and a different roughness between the dirt and grass/ moss.
I think this environment would have a lot more character if it had some hanging plants a bit like this
This is going to start looking good soon, have you got an artstation?
Hello! Thank you for your feedback, I will definitely take this into account in my next projects. Of course I have an artstation: https://www.artstation.com/kamaail2
Nice artstation! You should check out this work that won the rookies, it is an excellent way to present work and you can learn a lot. I am at the beginning of working on something inspired by him, so I hope you find this useful too.
https://www.artstation.com/artwork/lRzLme