After getting the heads up (on Gameartisans I think), I pick up [ame="https://www.amazon.co.uk/gp/product/1598220594?ie=UTF8&tag=gameactors-21&linkCode=as2&camp=1634&creative=6738&creativeASIN=1598220594"]Essential Zbrush[/ame] by Wayne Robinson (that link created by Amazon Associates, just so you know). I have to…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
Hello Everyone,We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
Hello, untill nowI have used with total satisfaction flaming pear solidify B filter, to extend the texture border colors of a transparent image to the infinite till borders limits of the texture map, recently for dunno what reasons all borders start with black pixel surrounding the alpha shape of the texture and then…
Hi everyone, I would like to somehow re-target vertices onto another mesh with a smooth selection (any program is fine) So while looking at the image below, I have a base mesh (A) with a slice in the middle going through the geometry. During my production for a blend shape (B) the slice is being smoothed out. Now I would…
Wondering how you all do/would do it. Here's the scenario You've got a gun with multiple parts, do you A. Bake the combined hi poly on to the combined low poly? b. Bake the combined Hi poly on to the separated Low Poly Pieces? c. Bake the separate Hi Poly Pieces on to the separated Low poly pieces? These are all assuming…
@Boozebeard Not sure of the method you're using to generate that solid object or what does seem to appear double adjacent lines to form a hard edge which in and of itself defeats the whole purpose of implementing a CAD NURBs biased workflow?! The off-axis transitions are fairly straightforward to create using this app,…
A fair few peeps have inquired about my workflows for this piece, So I thought I'd create a bunch of Tuts together in this thread. I don't often make tutorials since like every artist I don't think I'm good enough yet haha, however given the amount of peeps having asked, I'll try and give some helpful advice as best I can…
Hiya, i'm finishing a game engine and I would like to hear from experienced game level designers about a serialization/persistence problem. imagine I have a class called "Pet" in python: class Pet: def EmitSound(self): soundDrv.play("genericPetSound.wav") then I inherit two classes... Dog and Rhino //Dog.py file class…