Hey Gang! I am charged with creating a bust for my character class. I will be creating an unsuccessful draft-dodger who has been forced into the Vietnam war. He will be in an army uniform but will have various hippy memorabilia attached to his person. Any critique or suggestions to make this project really shine are…
Dooroom is a when battle royal meets roguelike game. The players will be sent into a unique space where the game environment is unpredictably changed whenever player move from the room to the next with door open and close. This game environment has a certain number of different kinds of room. Weapon room, armor, special…
Hi Guys, I didn't know which forum to slap this in, pimping and previews or GD but what the hell, I'll just dump it in both :) (admins please delete as appropriate) This is a blog that myself and a friend have started, basically charting the visual development of a unique world of our own creation. We hope it will be akin…
Our group is currently looking for a high quality anime styled 3D artist willing to work with us on our project, preferably needs to be familiar with blender / maya but can work with most programs that can export as .obj or .fbx. If you are interested in working with us please email me at ama@mtu.edu.
I wanted to share a project I worked on for My intro to Maya Final I completed for my class at Gnomon I would also like some opinion and crits. I always want to improve. https://www.artstation.com/artwork/yvY59 Concept By - Khairizal Anwar https://www.artstation.com/artwork/LGQaA
Space is infinite, or something ;P So is the supply of spaceships ;D Anyway, It's for our second game project at school and this thing is supposed to be around 40m in length. And it's supposed to be a support class ship, so not that many fancy guns. The two at the front of the ship are the bad guns, shooting some beams.…
[ame=" https://www.youtube.com/watch?v=I_P1hGivdXo&list=UUgvh4QDeWF_9Bsyutq6mBxQ"]LostDepths3 - YouTube[/ame] Here's a small UE4 project I've been working on in my spare time. I started with the FPS blueprint template and built from there. The player character BP has jump, dodge and run. I also added camera shakes to all…
Hi all, I just finished this 3D environment; it was a modular construction project inspired by the Long Room in Trinity College Dublin, and was built from scratch using all original content created in Maya, Photoshop and UDK over the course of 95 hours during a 2 weeks span. All screenshots and stills are taken directly…
Hello polycount ! Long time no see :) my name is Mihnea Stoica and I am a 1st year student studying game art. The project I had to make this quarter was a short animation of a robot going up a hill and crossing from one cliff to another. Basically I had to come up with the idea of how will the robot cross the cliff and the…
ok while im doing my freelance stuff i want to get a personnel project going. rahher than a new design, im gonna re-do an old one, that i think had alot of potential but lacked skillfull implementation (hopefully i can do a little better this time) this is a tank i designed for an FPS style game, the tank rolls on wheel so…