ok while im doing my freelance stuff i want to get a personnel project going.
rahher than a new design, im gonna re-do an old one, that i think had alot of potential but lacked skillfull implementation (hopefully i can do a little better this time)
this is a tank i designed for an FPS style game, the tank rolls on wheel so it can be controlled like normal FPS.
i did this model about 2 years ago when i insisted on using watertight meshes
, its therefore a wooping 25K tris gonna hope to halve that and add detail and beef. also my texturing skills were photoshop lazy then, now they are slightly less
Replies
800 tris and test mapped
one robo BBQd leg mmmm
i have two plans
1- do the dimples with a seperate geosphere underneath (160 tris instead of 800, but double the texture space)
2 invert the dimples into tread/lumps like in the original design (more offroad :-) which will keep the same amount of tris but give a more interesting sillohete
will do
Now on the other hand if the housing around the lower wheel foot could extend, stomp into the ground, then retract while the wheel revs to give extra grip and forward momentum, that would not only explain the hydraulics in the lower limb, it would also be pretty cool.
I do like the little port on the upper half of the knee (weak point though, shouldn't be as exposed as it is) and can see steam hissing out of them during and after extremely rapid or stressful movements (could be used to give character to an otherwise lifeless mechanical system).
i put them there as a nice weak spot that could be exploited by a brave foot soldier brave enough to dodge the legs and plant some explosives.
i was thinking of a foot design but coulnt think of a good enough reason, i like the idea of perhaps a clamp design, like cranes have, but for shootin the heavy artillery.
cheers for the ideas steakhouse :-)
And question. Is is the high poly rolling sphere those circlar parts are going into the sphere, while in the lowpoly mesh, you have it coming out of the sphere?
I'd also like to know how you did that highpoly one, looks realy good, though from those angles it looks like certian parts are being sqaushed or skewed.
mmmmm vote time
i can see how much the body uses
it will be huge in game, wheel will be as tall as man, so i think it deserves the extra detail to the silohette.
plus youd never get that many on screen, and there'd be loads of LODs.
its just for art.
maps just temp/plaything
thinking of using 1x 1024x2048 texture space for the leg , and 1x 2048* for the body. thats alot of texture space, but i think it would not be unusable in BF2, (a tank is 1o24x2048, and this is the size of a two story building)
about 10k tris at present, aiming for below 20, i know they are very high but i think its effecient and would be workable.
man this is getting big eeeek
im telling you now my next projects going to be psp or ds spec
its light green to show off volumes.
might go for a futuristic dark grey scheme, with glowing red dot things
the point of the stairs and platform, is that the vehicle would be assailable. right your a human soldier, you need to capture this tank/artillery platform, but it aint easy, why, its fast moving, has four 5 tonne legs(sqwish), and a giant chain gun pointing straight at you. so assulting this beast straight on wont be easy. once you get on board (either up stairs or by with grappling hooks(think link)) you may well find the platform defended by several foot soldiers. then the last form of defense for the pilot, is electrolised platform. zzzzxzxzxzxzxzxzxaaaapppp
the point of the stairs and platform, is that the vehicle would be assailable
[/ QUOTE ]
So when they built this tank they thought "how can we allow easier access for enemy soldiers? ahh lets add stairs"
nah its a gameplay consideration.
but maybe, i could have ramps that might be cool.
esp for all those complaining about why my model doesnt have disabled access :P
I think that maybe the stairs/ramp should have a cover to them.. they look like they would be the first hting to go during a firefight with another beast its size.
which kind of sights does it use?
where do you put the equipment? where is the engine located? fuel? ammunition?
esp as the oppostion to this are darleks
maybe 8 comfortably.
20-30 if your carrying injured troops away from the front line
80 or so in a victory parade (some riding guns and legs like in a Cher video, hopefully without cher)