After using Cryengine2 for a while I use Leadwerks for my Viz-Company for some time now. So I was asked by Josh Wink to do a demo scene for (private) video presentation at this years GDC. This what I came up with so far. It'll show some features of the engine in fly-through. I made a mountain valley with a lake and some…
I don't post often, but I'd like to have a go at tracking my progress while creating an environment. I've been considering a Mushroom/Coral forest scene for quite some time now, and I'm getting to the point where I've got to get some real planning before jumping in. I'll be doing this in UDK. Probably start Zbrushing some…
I've been working on this for two weeks now so I thought I'd get this thread up and running. Progress has been going great when it comes to making the assets, however lighting this environment has proved difficult. The skylight is making the shadows on static meshes brighter but leaving the landscape shadows dark still. In…
Hey Polycount! Haven't posted in a long time, thought i'd rejoin yall! hopefully with something everyone will enjoy :) So I'm working on an environment based loosely on a New Zealand forest while I learn to hand paint textures. some reference and ideation. The initial plan, without foliage(i've since decided to tone the…
Quick art dump before bed =] - Desert-scene sketch - Random BUFF DUDE speed-sculpt - Course was 3 years, standard Bachelors of Arts Uni course in the UK. Cinematic was a 2-semester group project, but out of 4 of us in the group, I did 2 of the characters (plus rigging for all of them) and one environment scene (Rocks,…
Looking good so far, but you could push the composition a lot more and have a stronger focus point. The sky is super high in contrast where the landscape isn't. Try to have a better balance. Use the most contrast and saturation where you want the viewer to look at, for example the car. Right now the sky screams for…
Thanks, to be honest with you I have some ideas about negative space, but none of them seem strong enough. One would be to show some opposite mountain chain in the background. I think I can achieve that with a custom skydome maybe. synergy11: three tiling textures (4 with the older brick texture but it shares the same…
Thanks M1neh, will continue tweaking the alpha for grass distribution. This was mostly a "hey, does it work" pass. XD The scene is actually going to be unlit - it's got mobile specs and when I discussed it with my tutor he agreed that I didn't need to put in lights. I may put in one light to create shadows but I can't do…
@FemCharles - Thanks! TBH, this is getting to a problem i thought i could get round in the painting stage but i'm going to have to just sack up and redo the UVSheets. One has all the wood on it in one texture and i thought that would be ok at the start. It's obvious now that if this is to look any good the wood needs to be…
I got a key for the 7 day beta thing. (sidenote: they pulled "EQ" off of "Landmark" for clarity.) I remember being really excited about the voxel tools and the building aspects, but as it stands gathering is super grindy and building a lot of shapes requires a lot of tedious work arounds. This feeling might spawn from…