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LeadWerks Engine - GDC2010 Demo

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michi.be polycounter lvl 17
After using Cryengine2 for a while I use Leadwerks for my Viz-Company for some time now.

So I was asked by Josh Wink to do a demo scene for (private) video presentation at this years GDC.

This what I came up with so far.
It'll show some features of the engine in fly-through. I made a mountain valley with a lake and some animals living there plus other stuff.

This is what I came up so far in some shots I'm allowed to show.
I think something is missing there and already asked other guys but we are not able to point the finger on it.

Suggestions go from "make the sky more blueish" which is due the high distant fog I used and really true to "more variation".
I think it's a solid scene so far but the pixel resolution on some placeholder rocks should be not so low.

Maybe it needs just some more colors like noteable flower bushes or such stuff which makes it more a peacefull landscape spot or particles like small coulds floating around.
So I really appreciate some good feedback here. :)

EDIT:

Ok since this one is done i updated this posting with all infos.

Screenshots:

pure3d_leadwerks_techdemo_gdc2010_1.jpg
pure3d_leadwerks_techdemo_gdc2010_2.jpg
pure3d_leadwerks_techdemo_gdc2010_3.jpg
pure3d_leadwerks_techdemo_gdc2010_4.jpg
pure3d_leadwerks_techdemo_gdc2010_5.jpg
pure3d_leadwerks_techdemo_gdc2010_6.jpg

And the videos on YouTube:

http://www.youtube.com/user/pure3dviz

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