I am having a difficult time trying to texture my scene. As you can see, my textures look too clean and need help. Here is what I have set up so far, the walls are set up to be modular and they have one uv texture. The floor and ceiling have a tillable texture applied. Even tho I am not a noob, when it comes to texturing…
(IMAGE HOSTING SCREWED UP THE POSTED IMAGES! will fix tonight) Right, something different this time. This is a modern swimmingpool scene i've been working on. It actually started as an architectural visualisation scene in 3dsmax, to be rendered with Vray. But i got bored with the rendertimes, so decided to throw it in…
Hi I just wanted to post some pictures of scene I'm working on. I'm using combination of my own work and Unreal demo assets and materials. I've also modified lot's of assets so they could fit to my scene. Polycount is full of professional artists and amateurs with great talent. I would like to know from you guys and girls…
I will be recreating the following scene for my University FYP in Unreal 4 Engine which has been inspired by Alien.Blade runner and the fifth element. My first goal was to observe and de construct by highlighting the main points and interests, create a colour pallet also compare to the three movies, Concept Chosen Did a…
What you're asking is dependent on a lot of factors. What type of game is the scene intended for, what's your target platform, how much time do you have, what in the scene is most important as far as visual fidelity, etc. It's something that you will need to learn to make judgement calls on. Even if this scene is intended…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Great work, always nice to see a scene 100% hand painted! My main gripe is the portal though. You've got nice detail in the textures and geometry in the rest of the scene, but the portal looks a bit simple, which is bringing the whole scene down because the portal's the main focus. Jazz up the horns somehow and make the…
The pre-rendered cut scenes appeared compressed? In what way do you mean? Like the quality wasn't as high as in game? We did use pre-rendered cut scenes in both Uncharted and The Last of Us. In terms of how many? I cannot be sure as the TLOU is a longer game than Uncharted, but I believe we had relatively the same amount…
Yo guys, a while ago, some other gnarly polycounters and i started up a sweet ass collaborative effort. it was on hold for quite a bit due to work commitments, but it's now back up and running. the idea behind the collaboration was to create a scene from The Silmarillion (a Tolkien book), which features an elf fighting a…
Project introduction: This thread will be a place for documenting the progress of one of many cubes I'll be making in the coming year. Critique is wanted. If you see something that should not be there, or maybe something that you believe should be there but is not, please say so - even if I've written about it in the short…