This was my first time creating a small scene. I have never used zbrush or substance painter but I had fun to create high poly detail that I thought i had to create in maya. I feel like I have learned a lot creating this scene. I used a tutorial from pluralsight to create this to help me understand the work flow that I…
Hello Everybody , I just ran into a problem in mudbox I could slap myself for forgetting to enable tool symmetry , I want to mirror the sculpted wrinkles & folds from the left arm to the right one . The Problem : I can't set the topological axis as I don't have 2 adjacent faces on opposite sites of the mesh ...so what can…
for example 2048-1024 texture maps etc. can ue4 read these correctly and if so how do you make it work? it's a current problem i'm wondering if there's a solution to it, as i've not found any info on it.
Hola amigos. I have quite finish a new model for my modelling assignment and I can use some feedback before I carry on. Thank you in advance. [SKETCHFAB]nl4jhg2feb[/SKETCHFAB]
Damn, that Cat Makkon did looks great! Love the colors and the cats facial expression... I can totally see the Not-a-single-fuck-has-been-given look that cats have! :P
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
I want to texture the dinozaur but it not work can you explane me how to do it, i saw a videos but I dont anderstend that https://cdn.discordapp.com/attachments/272337666916483072/298766970164084736/unknown.png https://cdn.discordapp.com/attachments/272337666916483072/298767010454700032/unknown.png…
Check out youtube videos from a woman named Lori. Patternmakerpro was her old website but i think the name changed to cggarments.com. If you search MD tutorials hers will be the first to pop up. Very useful videos and she is a professional seamstress, so nobody better to learn from. With the sculpting, just try to nail the…
With that particular texture layout, you *can* tile it in 3dsmax via the clamp functionality in the mat editor. In real time though, it's a bit more involved. You can use texture atlasing, which groups the textures together for load time, but the engine still sees as separate (some engines do, anyways).