Hi guys, Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/. Description: Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory…
I have complety hard problem with normal maps. I ve watched a lot of tutorials and i dont really get it right. I hope someone can help me ;) Normal map from max http://imgur.com/rEi2K1Y&ylpxPgd#0 from x Normal http://imgur.com/rEi2K1Y&ylpxPgd#1 Some of my thoughts and questions I ve unwraped model in max, each uv iland( or…
*workaround found, check my 3rd post further down if you're struggling with positioning manually tweaked lights* Heya guys! First up Toolbag 3 is a magic tool, I'm loving the demo. However I'm thinking I'm missing something though because It's clunky moving lights, and when things are bad I've usually missed something. The…
Im trying to design a vehicle for a mod that has two "form factors". Kinda having a hard time visualizing start to finish. Anyone know or have experience on how a toy is designed from going to a to b? Do they start out with 2 totally different ideas, and then combine them? Or do they have a more "central" idea. This isn't…
My game is going to take place in a mechanized alien world. Nothing about it looks human. Think a more colorful version of the borg cube for style with lots of tubes as accents to the level. I don't want to give too many gameplay details due to being afraid of the idea being stolen, but it will mostly be a round based…
Hi folks, Robin Nielsen and I have decided to enter this competition and make awesome art! A little bit about the two of us, we met at Totem Arts working on the indie game Renegade X (Which is free to download and you should try it) powered by UDK. Robin Nielsen is one of the Environment Artist whom has made a large number…
I was trying to bake a 1k x 1k map on a single manifold object, the map types I was trying to create was a Normal, AO and Cavity with default settings. In honesty I didn't try just the normal or other isolated map types. I'll give it a quick shot again tomorrow as it's on my work PC. XNormal version is x64 3.18.3
Talbot: Sorry to hear man. not sure what price you're looking at on ebay but also check amazon http://www.amazon.com/s/ref=nb_ss_gw_1_4?url=search-alias%3Daps&field-keywords=xbox+360+console&x=0&y=0&sprefix=xbox fairly reasonable stuff. Be sure to scroll down for more used ones.
i think i can dig it out from my backups later - but beware that it's really old and uses plugin-binaries for some of the functionality that won't run on a recent maya. i think my release only runs on maya 4.0.x, possibly on 4.5 or 5.0, not sure - it's been four years... plugins unfortunately are totally version-dependant.
I wonder what the story will be - looks good, maybe a xcom-as-guerilla setting? Always wanted for somebody to redo X-Com Apocalypse, I loved interacting with the various factions/gangs in the city and for example causing financial problems for them by using high explosives during raids (property damage).. classic. It was a…