BREACHED A British cold war submarine becomes damaged in the middle of the Atlantic Ocean. Helpless, it awaits rescue on the ocean surface. USSR operative Anatoly Oblonsky has been tasked with infiltrating the damaged vessel to steal sensitive nuclear intelligence before rescue arrives. BREACHED aims to provide players…
Kend's SketchBook So I accidently posted my sketchbook in P&P I didnt know there is was a section for this so This is my new fixed one my bad :( Hello everyone my name is Ken and this going to be my Sketchbook hopefully showcasing my journey to becoming a creature/character artist. I've always wanted to make creatures/…
I'm working on creating a new website to showcase my environments and props. I want it to be very simple to navigate and easy click around and get to the point of the art, basically like some of my favorite artists site here for example: http://www.meshmodeler.com/index.html http://ilyanedyal.com/index.html…
Hey everybody! My name is A.J. Ramos. If you need lighting work for scenes in UDK please contact me. My goal is to obtain more experience as a lighting artist in UDK and to create a professional lighting portfolio to showcase my different styles of lighting and look development skills that I have learned over the years.…
So I guess today is Polycount's 14th birthday! Thanks Drew, Adam, and everyone that keeps this awesome community built ship running. Looking forward to the next 14. EDIT: No joke. http://www.polycount.com/about/ "Polycount was founded by Drew ‘Rogue13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’…
Hi guys, I am now doing FYP showcase sci-fi so my works will be in design enemy robot, weapons and some prob. so I need to do a research (statement of problems research questions etc...) so anyone can help me to find articles and books about design robot and weapons to apply it in my research. I got some books like : 50…
I know we have a dDo discussion, but it seems to broadly cover tuts, work showcases, and a couple guys who are passionately arguing over whether this software is going to help or hinder the industry. So I'm making my own topic here and eagerly await any help I can get. When I create material details, none of my details…
Im looking for a talented creature artist to make a next gen quality model for a personal project im working on using UE3. This model will be a boss creature, and should range from 25-40k Triangles with a 4-8k texture resolution. I need someone with experience working within a realistic style, a strong attention to detail,…
This is a model of a kind of retro futuristic flying apc I am working on once in a while. It`s based on a concept art piece from Henrik Agren Screenshots are made in Unreal 4. The model has around 88k tris, and makes use of 2 sets of 4k maps for the main body, and a set of 2k textures for the mounted weapon. I quickly…
I watched a video about WoW's engine from the latest blizzcon. They showcased their terrain painting features and I was really curious as to how they were able to paint textures onto very low res terrain in high detail. With Unity, as far as I know you can only really paint terrain in square tiles. In their engine, they…