A British cold war submarine becomes damaged in the middle of the Atlantic Ocean. Helpless, it awaits rescue on the ocean surface. USSR operative Anatoly Oblonsky has been tasked with infiltrating the damaged vessel to steal sensitive nuclear intelligence before rescue arrives.
BREACHED aims to provide players with an immersive and authentic experience of the infiltration of an enemy submarine in the midst of the Cold War. Slip in and out undetected, or leave no survivors. One thing is for sure; we will achieve Soviet nuclear supremacy, Comrade...
This thread will serve as an in-progress showcase of my work on my final degree project in fulfilment of my Games Art degree at University of Hertfordshire.
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Reference image (https://www.thefirearmblog.com)
Reference:
Ladder:
Trim Sheet for the floor details. In engine, these use Parallax Occlusion Mapping to achieve a nice depth effect.
Floor Trim Sheet Reference:
The type writer looks outstanding, any chance of some wireframes of any of the elements.
A searchlight scours the surrounding seas for possible intruders (that's you) while a crew member walks the submarine's top deck. These are the first obstacles the player must pass before he can access the inside of the submarine.