Hi guys. I have a question about glass windows in games. What are some things I can do to give the appearance of glass? Would it mostly consist of just adding some dirt/grime and maybe painting in some shine or reflection? How do you usually go about this. I know a lot probably varies with the engine but just an idea in…
Hi guys, I know this has been done a thousand times before, but I thought I'd try to make my own. It's my first finished hand painted asset, and it was a ton of fun while making it. The wood doesn't look too great, so I might rework that. Anyway, critiques are welcome and I think I'm going to do more of these in the…
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
I'm not sure if you know of this or have done this but one thing with layered textures, is on your model you can have multiple UV sets and then link that particular UV set to one (or more) textures/procedurals. Say if you added one more file texture - a dripping rust stain for example, you can create a new UV set and move…
Hi guys, Is there a way to paint red, blue and green channel seperately as black and white textures? This is possible in Unreal engine, and Photoshop. Just wanted to ask. Any ideas?
Hi! I've been working on a stylized Night Elf Character that I will be taking through the Hand Painted pipeline. Updated Refs: Latest WIP (as of 18/04/19):
Does anyone know how to imitate this point light map bake from this tutorial? http://polycount.com/discussion/101248/dota-2-art-guide-baking-a-gradient-mask
Someone asked me a question today that I couldn't really say a definite answer to... how to make the color shifting paint that you see on vehicles and sunglasses. I did a search and found this tutorial http://www.danielbuck.net/old/index.php?page=paint_tut/painttut but figured I might as well ask here to see if there were…
So I just started learning vertex painting and ran into an issue. The screen shot is of the mesh, and for some reasons it's not showing the textures on the mesh, even though the material is plugged in, and I'm pretty sure the material is correct, I followed Chris Albeluhn's tutorial. Maybe I exported the mesh wrong? I am…
Hi, I made a low poly model with a hand paint texture (just a deflow, without a normal). On all similar models shadows are turned off. How and where do they do it? When configuring the material in a particular program, engine, or where? You need to import the model into the unreal engine 4. P.S We need this…