This doesn't help you so much, BUT, I can give you a quick run-down of textures. I spent a lot of time learning last year on making them for a game (was never completed or anything, so title doesn't matter). Here is a quick step-by-step for you: 1) Make a new PSD, 512 x 512 pixels. 2) For most textures, people have told me…
Ok here's -one- example: Here's how he has alignu defined in the button handler: <font class="small">Code:</font><hr /><pre> on alignu pressed do ( uvsel = uv.getselectedvertices() as array mid = 0.0 for i in uvsel do ( mid += (uv.getvertexposition currenttime i).x ) mid /= uvsel.count undo "Align U" on ( uv.forceupdate…
The max wiring dialogue has always left me cold. I also have to do a good deal of wiring of rollbones. Now, depending on how much you like maxscript.... ...I've written a small function that makes wiring much easier when you are just using one object to drive the rotation of another. Even if this isn't exatcly what you…
[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
No, the final low poly was not rotated. Just did a re-import with fbx, obj and sbm files into max - no flip or rotation. I always reset x form before export and it was the same mesh. I just deleted the tesselation modifier. Maybe xnormal scales or flips the mesh on import within the tool?
Quick and Dirty Cloth Concept, I like it a lot, going with those colors also. Made to break up the symmetry, debating on keeping the standard human looking bits. The Symbol/emblem design on his head you can't really see is his kingdom's crest which is his name, the X's on the cylinder objects is his initial.
Hi, in this one, I'm going to show you some basic usage of the "custom" expression in the material editor in Unreal Engine. For "additional" information, check out the following link: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/ Make sure, you noticed the limitations of…
New MSI 865GM2-LS Intel Pentium 4 Motherboard MS-6743 I hope i didn't get jipped !! My other piece of crap MAtsonic Mainboard burned out on me.. Thats why right now im on my dads comp haha.. well.. atleast we think its my mainboard.. we crossed out the powersupply and the video card because we ran some tests.. we don't…
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Hi guys, Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/. Description: Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory…