Hi all. Maybe someone have ideas how can I create material like this wood in substance designer? http://scaletrainsclub.com/board/download/file.php?id=40812&mode=view It is wood with many layers of painting and it has specific pattern. Thank You.
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
Looking for feedback on this! I've been wanting to do a hand painted weapon for a long time now. I thought this small dagger would be a good start. Modeled in Maya, textured in substance painter. edit: Check it out on Sketchfab!! https://www.artstation.com/artwork/3o1v5E Concept by Matt…
Jumping on the stylized hand painted texturing train. Had some fun today doing this: About 4 Hours texturing, was a lot of fun and i learnt a lot from it (I've actually redone the blade 3 times before getting anything i was happy with). Concept is from Fristkeeper. I'll have a stab at the staff or the axe tomorrow.…
Hi guys. I have a question about glass windows in games. What are some things I can do to give the appearance of glass? Would it mostly consist of just adding some dirt/grime and maybe painting in some shine or reflection? How do you usually go about this. I know a lot probably varies with the engine but just an idea in…
Hi guys, I know this has been done a thousand times before, but I thought I'd try to make my own. It's my first finished hand painted asset, and it was a ton of fun while making it. The wood doesn't look too great, so I might rework that. Anyway, critiques are welcome and I think I'm going to do more of these in the…
I'm not sure if you know of this or have done this but one thing with layered textures, is on your model you can have multiple UV sets and then link that particular UV set to one (or more) textures/procedurals. Say if you added one more file texture - a dripping rust stain for example, you can create a new UV set and move…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hi guys, Is there a way to paint red, blue and green channel seperately as black and white textures? This is possible in Unreal engine, and Photoshop. Just wanted to ask. Any ideas?
Hi! I've been working on a stylized Night Elf Character that I will be taking through the Hand Painted pipeline. Updated Refs: Latest WIP (as of 18/04/19):