Hello, I am a long time lurker but this is my first post. This model is the final project for my game crit class. I am just looking for some C&C on my mesh flow ect. I have just started on the smoothing groups so bear with me on those. Concept:here and here model: lemme know what you think. Edit: The poly count is…
Hey everyone! Here's just a small 4 week environment Project I've been doing with a group for school, only one week left and I was looking for some critique as to how I can really push the environment more and bring out the center chair and table as the focal point. The environment itself is supposed to a Pirate Captain's…
Hey everyone. So I've been working on a Background design project in unreal and wanted to get some feedback on possible improvements I can make. This is a rendition of "The Stacks" from the book Ready Player One. If you're not aware of what that is, it's basically a vertical slum. In the book, the year is 2040-something…
(crossposting this from the crydev forum) Intro: Hi folks, we, that’s 4 buddy’s and myself, spend the last 3.5 months working on a small game in cryengine as a project at the university of applied sciences in Mainz (Germany). Today we are at a point in development where we are comfortable showing our results for the first…
Hey, everyone! Long time lurker, decided to show some of my recent work. I`ve been working on the personal project in my spare time, trying to create a bit fresh (hopefully) take on cyberpunk, and improve my skills along the way. I had been trying to create interesting forms, that would still manage to look grounded and…
Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Hey guys, I'm wondering what the best technique would be to apply alphas in Zbrush to curved surfaces? I haven't used the curve feature yet, as it seems to be more of a brush feature that for using alphas, but would this be the optimal approach? I was hoping to use Projection Master, but I'm not sure that alphas can be…
Hi MaccyF! I was seriousyly impressed by the first screenshot, nice and maybe a bit abstract but still a great feel for the materials, but the more I scrolled down the projects lacked time and work put into them. Take more time in your next projects or try to focus on single things maybe? (Eg focus of materials) Not to…
Hey guys! I am trying to grow my portfolio in a desirable manner...My goal is to be a hard surface environment artist one day lol What should model next? http://www.theartoftylerlewis.com/ I am all over the map from creating WoW weaponry in the style that you see on my website or just making in it in the style of WoW or To…