@perna, @Dataday I'm a 3D modeler myself and where I came from the word "pipeline" is used to describe flow of data from one software to another. I felt that this is not what the perna meant so I've asked a simple question. I'm taking you're questions/concerns seriously and will provide the feedback you're asking for in…
Mop, that is a cool idea. It reminds me of the Capcom vs. SNK fighting games where you get to select how many guys you want to fight on your team based on how strong they are. It would be cool if you could pick a stronger character that had a slower respawn time or some other meta-game balance. [ QUOTE ] This is Hideo…
I've spent a few hours with Dynamesh roughing out the proportions and overall form. Two questions, how are the proportions looking so far? are the front/back legs feeling too far apart? Also, i've created a sub-tool for blocking out the shoulder plate armor, but i'm not convinced the sub-tool is necessary since couldn't I…
Studio CD Projekt RED - developer of video games based on RPG brand - The Witcher ® and Cyberpunk ® - is looking for ambitious and motivated people to work on two current projects! Do you like challenges? Your passion is computer games? This job may be for you! Imagine a place where spells and technology combine to create…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…
I'm in my senior year of college in the Computer Animation program, and one of our classes involves a self-directed project to help pad our portfolio. For my piece, I'm creating a modern punk in a style reminiscent of a 40s-50s era black and white cartoon. I was inspired by a few different artists, including the Gorillaz,…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…