I'm in my senior year of college in the Computer Animation program, and one of our classes involves a self-directed project to help pad our portfolio. For my piece, I'm creating a modern punk in a style reminiscent of a 40s-50s era black and white cartoon. I was inspired by a few different artists, including the
Gorillaz, and
McBess. With that in mind, I experimented with using a sort of pointilism effect to try to get that inked-on-paper look.
Working in Maya, I plugged in 3 images with a different density of points into a toon shader, and had the images projected from the camera.
I switched up the modeling a little bit after that to go more punk and less hipster. Let me know if you guys think it's an improvement. I'm currently working on tattoos for him.
Another idea I did some work on was making a layer of color data that would show wrinkles whenever the mesh was compressed by the rig. I'm not yet sure how I would go about this without some heavy coding, but I suppose I could just link in the alpha to the bone rotation if need be.
I would love a critique on how I should proceed with this. Let me know what you guys think!
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