AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.The tool comes with tools to help you create your…
Hey folks! We are looking for a talented hard surface artist for Fortnite here at Epic Games. The person in this role will be responsible for the following: * Modeling high poly and low poly and texturing assets including guns, melee weapons, hero abilities gadgets, and mission objective props * Outsourcing management;…
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…
@iam717 kudos providing the genesis well brah "represent" B) Anyway had voted "Memorial texturing Event (Competition)" So couple of thoughts because I basically sided specifically with these comments: "If you wanted to make a tribute piece to one of the fallen artists, or even one still breathing, who you either where…
Hey there! I’m Enis, a freelance 3D sculptor. I’ve been working in the industry since 2020, helping creators and studios bring their digital concepts to life. My experience covers a broad range of genres, from historically accurate World War figures to stylized anime collectibles. While I enjoy the variety, I specialize in…
Hey everyone! I want to show you a work in progress of an Arae, a character of a game I have been working with a group of friends for a while now. I want to bring this character to a full game ready asset and I want to show my progress till the end with all of you. This are the references I'm using: These are the work in…
hey all. here's my new project, the first i've posted on here or anywhere in a pretty long while. it's going to be the monkey character from the chinese story 'journey to the west', same one dragonball & numerous other things are based off of. the chief inspiration is the katsuya terada book 'saiyukiden' or monkey king but…
I'm excited to start my own tower thread based Aero Blasters! Also known as Air Buster, I have this one on the NEC Turbo-Grafx 16 (also known as the PC Engine) and still play it to this day. Fan art to me is a way of telling my story and this is one of my favorite shooters. :poly009: A few things: 1) I'm not going to try…
I've got a workflow hang-up with modeling a stylized character shaped out of nothing but "banana" shapes. My usual method in Blender is using "Subsurface" boxes to model each separate/major part, then "union" them before later sculpting them -- but this mesh creates lots of garbage polys if I union too closely to the flow…
Hey! So far the overall texturing looks good! However, whats missing is a bit of PBR material definition. Even though Overwatch is a stylized game they do still use quite some different materials to break up their assets. Using the junkrat weapon as an example you can see the weapon features different material types. I'd…