hey all. here's my new project, the first i've posted on here or anywhere in a pretty long while. it's going to be the monkey character from the chinese story 'journey to the west', same one dragonball & numerous other things are based off of.
the chief inspiration is the katsuya terada book 'saiyukiden' or monkey king but i'm aiming to make him look like more of a chimpanzee where as in the terada book, he had kind of a macaque/baboon sort of look. and as he's a bit of an anti-hero, the idea is to make him look fairly badass. the face is pretty stylized but i wanted to go for kind of realistic proportions on the body (as realistic as a monkey-man can get; ie long arms, shorter, but muscular legs). i kind of want to give him stylized chunky hair too but that's way further down the line yet.
this is probably looking a bit dense, because i hope to normal map. to be honest, i did start a couple of concepts but wasn't happy with them so i just started this & have been trying to wing it. any crits/comments about the anatomy/topology thus far? especially in the clavicle area, didn't seem right to me. thanks in advance!!
-J
Replies
A couple of things strike me:
1) Why the anal obsession with quads? It's not at all efficient for an in game model.
2) Relatedly, If it is meant to be a realtime model, it feels unecessarily hi poly. Specifically, why put gazillions of polygons into the circumference of an arm, but hardly any down the length? If you think about that logically, for a more detailed silhouette the other way around makes far more sense.
edit: OK sorry, this is the hi poly for a normal map then? Makes more sense to show the subdivided version then probably. But still, my point about the arms still stands, hi poly or low.
http://faculty.clintoncc.suny.edu/facult...oral_girdle.jpg
EDIT: oh & i showed the lower poly that the normal map will be based on because i was looking for some topology advice on it. i know it essentially doesn't really matter for the final result of normal mapping but it's the first higher poly thing i've done in a bit & i need practice & critique. lol thanks!
fritz: thanks very much! i'll adjust that next time i'm in there. it is too straight. i just wasn't sure with monkey anatomy because i was looking to have his shoulders generally hunched very low in a posed shot. but i'll try to add a bit of curvature. thanks!
since i'm on here, i had a quick question, matter of opinion. i was working on a concept sketch & i wasn't sure what color his skin should be versus what color his hair should be. any interesting suggestions? as of right now his skin's probably going to be grey with light orangish/reddish hair.
-J
and these couple of images are references & things like that
-J
It might be useful to you.
*edit nevermind I see it on your concept mood board there on the left.
General Thade of Planet of the Apes only in chinese robes and clothing
edit*- pic was to big and not any help :-P
mcilroy - thanks, but as a fan of the originals, i usually walk around trying to forget that movie exists lol, despite how great rick baker's prosthetics are. and from what i remember of his armor in the movie, it seemed a bit on the heavier side than what you usually see for the monkey king. thanks for the suggestion though.
-J
and i don't think Mc was suggesting using thades armor. in fact he mentioned changing it to robes.
and
Definately check out Chinese Odyssey, its good stuff. Both.
Btw, I love the hair in the concept.
i've seen that russel wong monkey king & he was ok & bai ling certainly wasn't too terrible to look at (if that's the one i'm thinking of) but i didn't really get much else out of that version (the bit i watched). as for stephen chow, i heard he had portrayed the character but i never saw any of it. that sounds like it's worth tracking down. at least for him.
as for the model, i haven't had a second to sit down & work on it yesterday or today. holiday shopping. i'm looking to do so right now. it's probably wishful thinking but i'd like the have arms & hands done this evening before i fall asleep. wish me luck!
-J