yup im in the same boat generally. i use it only for retop.. i prefer it over zbrush and max's default retop tools, tho i also havent tried anything else like wrap-it or topogun. but generally it gets the job done pretty well.. never really had an issue with it. and since i dont use sculpting or unwrapping or anything else…
Thanks for the reply, the size went from 1.7gb to 650mb. I originally had the history at its default of 10,000 so I thought reducing it to 200 would help drastically but I guess I have to clear it out entirely for the best results. 650mb still seems like a stretch for 12mil with no history/layers. @cryrid there are 2 other…
holy crap. you're not allowed to used "generic" anymore. my crits from a quick glance are: - burning speculars! so much white stuff :( - the barrels seem rather unimpressive compared to everything else. everything else seems really worn except for the barrels. not sure how barrels get worn but I assume they don't look all…
I'm going to bump this thread as I've stumbled across some tutorials on making directional lightmaps and a tool for generating Self Shadowed Bump(normal) maps. SSbump Generator, a free GUI based program that can be used to generate Self-Shadowed Bump Maps. Also this thread on the Unity forums has links to example files,…
Hi! Here it is my solution to move ANY selected object back to the center of the world:
- create a MEL tab and copy/paste this snippet:
// Get the selected object(s)
string $selectedObjects[] = `ls -sl`; // Check if any objects are selected
if (size($selectedObjects) > 0) { // Loop through each selected object and move it…
i was wondering if anyone else has had this happen to them before. sometimes my wacom acts strange, the cursor just starts shaking randomly, and it doesn't behave like it normally does. It makes painting or drawing quite difficult. I seems to do it when I'm zoomed in at times, or if I'm zoomed out sometimes. It stops if I…
I have some old models laying around that need texturing, so I thought I'd start with this one. This was originally made for UT2K3, so the head uv's are on one texture and the body is on another. I've finished the head and now it's on to the body. My texture skills are a little rusty, so this might take a while. Crits…
I don't know if anyone else is having this issue but I had to hold off typing this for an hour because I was so furious. I lost half a day's worth of work once again because when I hit "save project" it just reverted the project back to how it was after all meshes and textures were imported. Also there is no fucking undo…
Hello Everyone! I wanted to try out to have a Thread where I am happy to upload anything and everything I am doing at the moment. Its also my first thread with Polycount, I have been following the site lately as I am recently going to finish my Game Graphics Design course at RMIT (Melbourne) and I should start looking for…
anyone else had a problem where moving edges or verts around, hit undo and the mesh goes bananas? my stack is literally editable poly as the root edit poly modifier on top of that and then a symmetry mod on top of that. Its happened to me quite a few times and its pretty irritating i was wondering if anyone else had come…