Hello Everyone!
I wanted to try out to have a Thread where I am happy to upload anything and everything I am doing at the moment. Its also my first thread with Polycount, I have been following the site lately as I am recently going to finish my Game Graphics Design course at RMIT (Melbourne) and I should start looking for other sources of self teaching and self motivating on making game art.
Currently I am working with a Team of RMIT on this game, its a point and click adventure game that we are developing for the ipad. I will upload small resolution images as previews, and some other works.
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These are some of the backgrounds I have been working lately for our uni game project: God of Blunder. The work process that I am currently using, to get perspective right, I use a quick 3d sketch, then I make an outline on top, and after that I put on some painterly detail.
And this is a result after doing the outline and the digital painting detail on top.
I wanted to improve the shadows and the lighting on this fella here. West side of the dining room.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and its totally worth having a play with.
http://pointpusher.com/prefs/zBrush/
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.
Here I am, for fun doing some furry modelling. I am posting version 1, 2 and the latest with how I started using zspheres.
What do you think? Sorry about the nudity. I know people have asked me why I bothered to model the genitals. In the next version I will cover the naked parts, work on the hands and legs. Polish and refine the muscles. Work on the face and add modelled hair elements.
After this I will look on more references of bulls and bovines to give the bull a less cartony style, and a more realistic style. I have only realised now that the bull lacks character, so I have further looked at more concept art from GoW to get some ideas.
Art goes to their respective owners.
About the pose, situation and setting, I am still not sure what I am going for. But ideas to pop in would be lovely. The end result would be nice to have a rendered Minotaur standing on a floating piece of labyrinth floor stretch about to attack someone.
I want the render to be both in Zbrush, and then a low poly version in Marmoset for portfolio. But that is only if I get to finish it, and I do not get bored with it
A car paint material>
It is just a matter of making a habit right?