HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
EDIT: This post mostly concerns the old Anatomy tests I have removed. END EDIT Thanks for the feedback, I'm sorry I'm so late with my reply, my courses started a few days after my last post, and It's almost exclusively programming so I haven't had the time. My proportions and anatomy have improved a lot over the years,…
An update on everyday development: We've hired a concept artist to help us develop framing for the screenshots we want to run when we launch the game on Steam Greenlight. The plan is to launch on Steam Greenlight in the next few weeks. The last of the screenshots looks like it's going to be done today and then it's a…
To DWalker the reason we dont have more upward smoke is because we already have a bit of a fill rate problem with PoE. Where FX fill a lot of the screen. So if they drift upwards more they fill even more of the screen :P. Keep in mind most of these effects are spamming off around the screen around 4-5 times a second. But…
After a couple of days of checking out everybody's awesome work, I want to try and create some awesome things of my own. So far the only item I created is incredibly simple and incredibly boring, but it taught me the basics of dota 2 item creation. Now that I understand the basics, I want to try something a little more…
Edit: Fk, I posted it on the wrong forum. I was very nervous T_T Can somebody move it to the Painting and Previews, please? Hello Poly (: This is my first post here and I'm not really sure if this is a 3D only forum. I joined because I got recommended by some other artists, but all of them did 3D. I'm considering starting…
Hey guys, I have updated my courier submission for the Dota 2 workshop a couple of days ago Magic Carpet Courier and would like to ask you for feedback. What do you think of it? How about the textures (carpet, treasure chest cage and wood) and the animations? And if you see some things you don't like, how can I improve…
Haven't posted here in forever, so here goes: I usually hang out in the Dota 2 section and my portfolio shows it. I'd like to expand on my skills and practice PBR workflows a bit and to learn Substance along the way. Which is why I chose this concept by Bjorn Hurri to tackle: Cons: - has a lot of different materials to…
Note: Thank you everyone who have sent their portfolios! I'm going to close this thread as we gotten an overwhelming amount of responses for this job. For the next week we will be sorting through to find the best candidate. For illustrators and 3D modelers - we are looking at opening up positions at a later date but you…
Hello everyone. I'm using Marmoset 2 and every so often I'll import an Albedo map. Every so often that material looks like it just went through a lightness filter. I know Marmoset is the problem because it looks just fine in the actual TGA texture. The problem is the material right? No. It still won't work if I create a…