Evening Polycounters! Quick question about the 3do mesh loading. I reinstalled Quixel 2 onto a new SSD i purchased over XMAS and now I am getting confusing warping on the mesh inside of 3DO. Not sure if this issue has been addressed before as I did a quick search but couldn't find the same topic. Exported from 3ds max it's…
I'm sure that this has been solved many times before, but I couldn't find anything using google. It is a problem I have with 3ds Max sometimes. I made a primitive triangle, then chamfered the edges. The main faces of the triangle seem to be warped, they are showing these unpleasant shadows. Sometimes a similar thing…
Since I do 3PS weapons, I found a while back that getting the wrap to actually physically continue all the way down (which is a pain, modeling wise) wasn't really worth the effort. It may be for an FPS weapon that gets seen from both sides, but I doubt it'd be worth it for a single model, either. Plus then you can't mirror…
R3DS (Russian 3D Scanner) has released v2.3 of Wrap Iterations, their standalone retopology tool https://vimeo.com/101497043 What is Wrap? R3DS::Wrap is a topology transfer tool. It allows to wrap existing topology around a 3D-scan or other highpoly model. It also includes pre-alignment, sculpting and texture baking…
I think probably he meant there isn't enough variation and definition around the eyes. The upper and lower eyelids wrap around it evenly almost like a circle without much hint of fat or tendons causing variations, but at the same time the eyelids aren't quite wrapped over the eyeballs shape, they're sitting around it. The…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem. I have already done theses things. 1. Soften all edges for my low poly, Didn't work. 2. Average all my edges, Didn't work. 3. Added curve added like a guide suggested, Still didn't work. 4.…
Hey man, here's some crits: From the front view: mouth wider nose less blobby (define the nostrils more) Make sure you have the eyes wrapping around (the eyeball is a sphere even on a monster like this, so the eyes are def. not wrapping around a sphere properly atm). pull the eyes down slightly, and pull the mouth and nose…
Hello, Today i tried to model a simple elevated highway. I created piece below. -duplicated it about a 100 times -Merged all verts -deleted history - used " Curve Warp" deformer along the curve. The result is below. As you can see most of the model is good however every couple of instances (not technically instances…