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Wavy crap on normals

I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.

I have already done theses things.

1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6. Redone, Adjusted and created new models and UV's, nothing..

I have read the guides, Watch videos but none of them explain any techniques on how to fix this.

Could someone please tell me what's wrong!



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