I'm new to baking normal's and need some direction on how to fix this
crap? It's a simple mesh and shouldn't be have this problem.
I have already done theses things.
1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6. Redone, Adjusted and created new models and UV's, nothing..
I have read the guides, Watch videos but none of them explain any techniques on how to fix this.
Could someone please tell me what's wrong!
Replies
It's 10 sides right now but add smooth mesh it by 1 its 20 which is my high poly cylinder
So your saying waviness is acceptable just as long as you don't see it? as resolution of the mesh, would it be better if it looks round from above or that it loosely matches the roundness?