Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
Thanks Froyok, setting up a static mesh with multi materials is no problem. You are right,in max you just need to make it a sub -material. My problem is with using multiple uvw layouts not uvs. It gets a little confusing cause it seems that UDK calls materials uv. I'm trying to get a staticmesh to use a tileable texture on…
I'm having trouble setting a custom hotkey for Maya 2012. I want to set Transform Component under the Edit Mesh drop down to Ctrl-W (W being move, Ctrl-W being move along normal is really handy), but for some reason after I set the hotkey it doesn't work. In the Hotkey editor, I've tried setting the…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hello guys, iam working right now for a little project using the new nDo from the Quixel suite. At the "old" nDo 2 i could remember that i was able to select the maps you've created and copositing them above channel links - named like normal/diffuse etc. - to overlay them all on a 3d view. (To See how Normal and Diffuse…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Something thats been bothering me a fair bit lately is technical ability and my overall usefulness. Currently im pretty much limited to 2d and im aspiring to be a conceptartist dude. Things are slowly sinking in at the moment as to what kind of broad knowledge i need and its a bit overwhelming, especially when I take a…
I'll run the Nutsac-erator again with new speed. Hopefully I can fit more peeps in. Totally vanilla...I have no custom models or maps. Take screenies...lets partay!! IP: 69.142.41.219 No password. BAM!! I also posted in the Polyfraggers forum but we don't always get a lot of traffic there yet.
EDIT: sorry, just read a post by Joe below explaining the process. It's 6am and I''ve been up all night texturing the asset mentioned below. My brain is shutting down..... :) I've been baking in S Painter for over 2 years now, but have been doing some tests in TB to see if there's any benefit over Painter. Apart from Skew…