Hello Polycount members, This game is like a mix of Super Smash Bros, Brawlhalla, and Xenoverse. Only this game will feature indie characters from their respective games. It's very similar to smash bros in which the cast is from different games and so are the stages. I'll break down some of how the game will work: When…
Looking really good considering the progress I've seen you make on Discord. In shot #3 I would say to watch out for the lighting you have coming from two different directions. You've got a shadow-caster coming from the right side, but the left side is just as equally illuminated. You might want to see how that render looks…
I'm sure i'm not the only one who finds lighting complex, and I'm currently trying to get my head around the basics. This very crude scene uses dynamic lighting which all seems to make sense so far, but I really have no idea on what the right approach to brighten up the tree would be ? I have a single directional light (…
I get a similar issue with certain objects from time to time, like the right click menu. I usually do the 'cube trick' to particular bit of mesh and it generally fixes these kinds of issues. Cube Trick: -create a primitive cube -select the cube and the erroneous mesh -combine -delete the faces that form the cube -delete…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
I've set up side and front image planes and have found that one side in each displays a lot lighter (washed out) than the other, using exactly the same source. e.g. my front image plane looks approximately like the colours and brightness of the original. If I turn my space around and look at the back, the same image is a…
might be a little bit of a spoiler, obviously one of the main confrontations in film since its on all the movie posters.. the scene ends right before kong really kicks the dinos ass but still a very suspensful few minutes of wonderfully coreographed fighting between two beasts, check it out if you dont mind sneeking a…
Ok guys, Here is Bronze Redo attempt 1. Also found out that the lighting was making it too saturated and making it do brown. Darken some colors, and desaturated them a tad. All right, so on the right path? ooor more green? Also here is a wire-frame of the Mantle. I'll throw out the rest as soon as I can figure out why UDK…
I think maybe a few over the passed 5 or 6 years have probably seen one of my GDI or NOD models, and I think it's safe to say this is a complete upgrade from the past two. Right now I finally got photoshop working (got a laptop) and im trying to texture it. Now, I have a flatscreen, LCD true-life screen, and apparently the…
Hi, I'm currently working on this scene and want to make it a Witcher inspired fan trailer that i want to use in my Portfolio. My questions are: 1: At the moment I'm using a Adobe stock loop sequence for the waterfall with a seamless loop. I don't like the direct cut from sky to waterfall how could i improve this? I simply…