Hi, I'm currently working on this scene and want to make it a Witcher inspired fan trailer that i want to use in my Portfolio. My questions are:
1: At the moment I'm using a Adobe stock loop sequence for the waterfall with a seamless loop. I don't like the direct cut from sky to waterfall how could i improve this? I simply put it on a plane in blender and modified the plane to fit the environment. Is this the right approach? If yes, i will of course buy the version without the watermark so i don't get problems with licencing.
2: I do not like how the trees are pitch black and you just see the silhouette (they are just placeholders for now and i will add more, add leafs/twigs and make them less cylindrical). Is the lighting right the way it is, or should i add a weak light to make them a bit more visible. I also thought of ways to make them naturally more visible, for example with a small group of Firefly's.
3: For now I made all the models by my self and just used textures from Polyhaven. But I'd like to have to have more detailed models. I would like to do everything myself (HP sculpts in Zbrush, LP models in Blender, textures in Designer and Painter and so on), as I feel that it is not 100% my work when I use scans, but that would be counterproductive. Is it ok if i use scanned models&textures from Quixel bridge or Polyhaven in a portfolio piece?
4: How do you like the overall look of this scene and do you have some ideas and other areas of improvement?
Info: Of course i will add foliage too. The reason why i haven't added any yet is question 3
Here the image again without the scribbling:
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