Sounds like you need three states for your door - open outside, open inside and closed. When the player approaches to enter the building, the door should open inside, then close when they hit the trigger on the far side. I might not be understanding correctly but it sounds like it's set up so that the door will swing…
Open World Environment Design and Building Design - Unreal Engine 5 - YouTube This is my first time creating an open world environment for an open world game. Done in UE5. I am going for a more realistic style. All feedback is welcome. PS. I wish YouTube wouldn't compress video quality, but what can you do
Oh shit I didn't know that lol. I know holding ctrl opens up a radial menu, and shift opens up another radial menu, but I didn't know ctrl + shift opened up a whole different radial menu. That's convenient XD
I'll check it out :) I still have a problem with "spikes" : Here are files : High : https://drive.google.com/open?id=0B3qrqUNdYbREQ2FRYWtFQzduV0E Low : https://drive.google.com/open?id=0B3qrqUNdYbRENDZnY2dXRTRBLTg Cage : https://drive.google.com/open?id=0B3qrqUNdYbRETkhVR0h1LW5hVXM Do you know why ? Thanks :)