I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
1) Many elements came together over time. '94 I convinced my parents to buy me RSD Game-Maker, it gave me a taste of game development. Then the Doom Hacker's Guide got me in even deeper. The Art Institute of Ft. Lauderdale & Polycount helped me get in the game industry and keep going. 2) Things are better now, if I was 14…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
26, been a gamer freak since I was around 6 year old when the first Prince of Persia came out. Started learning Game Programming and other instances of Game Development (aside from Business Administration) 6 years ago when I finally came to realize my future needs.
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
Oh right, my mistake. It wasn't blacklisting you were calling for, it was for them to be publicly named and held accountable to the aforementioned pissbabies when something in the game doesn't agree with them. I'm sorry, but that's stupid, for many reasons. One. One person is smart; people are idiots. That many people? A…
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
Hi So i saw a clip of a 2d gameengine, i forgot what game it was for aswell. But in theengine, it was more or less like a blank canvas. The artist showcasing drew sum robot thing, with arms and other parts, and then started to bend and rotate parts. and suddenly he ha a playable character jumping around. The intresting…