Hi everyone! I'm new in the 3D world and this is my first portfolio character. I would like to know if there are any errors or where I missed something or maybe something should be added? Just some feedback. And the big question about topology. Some artists use a lot of triangles and poles. As I understand, triangles can…
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Hey all. I'm looking at getting myself a new laptop. I'm wondering what peoples experiences are using a MacBook for creating 3D. Mainly 3Ds Max i know it cant run on OSX so you have to use a dual boot. <<<< I use quite a bit of VRay so render things off, will this be effected by running in boot camp? I also understand that…
Hi! Here is the last model, a full stylized character mage.Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!https://www.artstation.com/artwork/y4dYVx
Hello there, It's soon time to start searching for an internship so im looking for some critique on my models. They are all in latter stages, so mostly looking for critique on the texturing, but modelling critique most welcome! forgot to add the marmorset logo, so yeah, every image except the hovercraft is rendered in…
Hi Polycount, I’ve been having trouble finding client work over the past few years, and now that I’m out of a full time job, I’ve been dedicating more time to looking for freelance for income but having little to no luck still. I’ve gotten the occasional art test or email about being interested but almost all of it falls…
Hello! =) Bit about me and my art situation, since I am recently new. I struggle with my art and anxiety when doing 2d art. My school has been helpful but not nearly as instructive as I needed it to be. I struggle with values, colors and making my art look "good", "alive", "real." I ofcourse have a glaring issue with…
Hi all, I'm the Director of a new UK based video games recruitment company, High Score Recruitment. Our website is approaching completion but it seems a little plain. :( I'm wanting to add some games related art work to the site. Sooooo...I wondered if anybody was willing to allow their images to be shown on our site? This…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…