https://youtu.be/HAOV--DuIxM Hello Poly count, My name is Nate and I've been dedicating my life to The Adventures of Comik. This project has been a dream of mine for the last 10 years and official development began early last year (albeit, various iterations have been developed long before). The Adventures of Comik is a 3D…
Our Source mod, International Online Soccer: Source (www.iosoccer.co.uk), is currently seeking a texture artist to help create a new set of crowd textures for us. Our currently textures are fairly dated and somewhat cartoon-like. We're looking for something much more in the vein of Fifa…
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
Hi. Im very new in Substance Painter. Im wondering if there is a chance of making a metallic part of texture on a texture of wood (I've got a model of wooden chest, and i want to paint some part of this chest to be metallic. That parts i want to be metallic are on the same face as wood, so there is no chance of two…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two…
Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…