Just remembered this from a few weeks back and I saw you were not sure where the bones and stuff came from so I thought I would play detective :P Looks awesome dude -- great study! Oh yeah and Neox -- try cranking the compact mem size. The default is 512 so every 512 megs it'll use your hard drive as a scratch disk and…
I started the blockout in early 2020 with full intention of completing this year, but we all know how that went. My goal is to complete it in 2021. I really like the early block in stages, so full of promise and excitement, before I start to hate that I tackle such big projects! One of my absolute favourite tv shows for so…
Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out. I'm a python user and mel noob trying to write a custom fbx export script in Maya. I need to access some of the FBX export properties that aren't available through the standard mel fbx export commands. The official docs…
I have two questions about MEL programming, the first. If I want to declare an integer I must always use int, I can't type; int $apple = "bbox"; // correct ? It must be; int $apple = 54; // always a number, the same can be said for floats ? What is meant by, MEL allows you to type commands in command syntax and function…
[PAID] 3D Animator needed for run animation for 4 legged creature with tentacles I need a run animation for a 4 legged creature with it's 6 tentacles moving natrually too - it needs to look cool! Here's the actual model here.. http://www.turbosquid.com/3d-models/creature-aquatic-3ds/854688 The actual running of the legs…
Hey everyone!! The Gearbox Art Team has prepared some images of some of the art that went into Borderlands 2. Having worked with this team for 2 years now, I have to say that they are nothing short of AMAZING!!!! ENJOY!! :) Some of us don't have a Polycount name so I'll be posting their art work for them.
Hello, I'm trying to write a Mel script that would give me the ability to creator locators equal to the amount of joints selected and then parent then to joints? is that something doable in Mel? thanks ed
Hi guys! This is my latest personal project. I've made the hi-poly in Zbrush and the retopology and some base meshes in Blender. I started this character without knowing much what I was going for, I just kept trying different things and looking for interesting shapes. Most of my personal projects I try to make things that…