hey guys, I cant seem to set up the following scenario correctly. lets say we have flat plane with a water material using translucency and also distortion. You also have a character or object with a translucent material applied. Next we position the object under the water plane. The issue that I'm getting is that the…
I'm trying to work on (one of) the biggest problem(s) in my models, which is material definition. I remember reading something about a database, or a reference of some kind, for material properties that you can look at and figure out the values - Reflectivity and Microsurface - for the material you are trying to mimic.…
MIRROX is an AI and AR grooming platform for barbers and salons. We are building a real-time mobile AR experience that allows users to preview hairstyles accurately on their own head. We are looking for an experienced 3D character/hair artist who can create and optimize realistic hairstyle assets for use in a mobile AR…
Have you googled, or looked on youtube? There are a bunch of very respectable ones, and usually the proof will be in how good their final material looks, etc, which makes sorting through the chaff not too difficult. Do you have a particular style of wood you're looking to replicate? You also got some good feedback in a…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
Hi PC, this is my thread filled with my scatter brain collection of things I am working on. I have been focusing a lot on my process of making art lately and wanted a place to collect them all. Material Work: Working on some materials to test some blended material workflow things in UE4. Tileable Red Brick: Zbrush,…
I've been struggling with this on and off for a few days now so I thought I'd ask here on the off chance. Using the python bindings for the autodesk fbx SDK I want to take an object with multiple materials assigned and replace the assignments with a single material. I can remove materials from an object, I can create new…
Hey guys and gals. I keep running into this random annoying problem where QUIXEL does not import my custom standard Material I created properly. Steps: Clicked Add Material > Custom Materials > Choose material. Expectation: Custom Material will be add to the scene and texture will be visible. Simple. [Bug]: Pattern Overlay…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
With game assets, 1 material on a 3D object equals 1 UV set. Yes, you can have multiple materials on a single object/mesh or on separate objects/meshes, and you can assign a different material to each polygon... but it's not practical. Generally you choose a group of polygons representing a certain part of your object,…