No Per, don't stroll in here with your 'sarcasm' and your 'FFFF's. The question is clearly insane, and Richard Kain is setting it straight in a world full of bendy, curly things. Like a man with a giant hair-straightener, and a hateful, frighteningly crazy glint in his eye as he stares down the curly pasta on his plate.…
Great start, this already feels well-planned. =) Your references will really pay off once you move into detailing and lighting. Sticking to greybox at this stage is a smart choice, it helps lock in composition and scale before committing to assets and materials.
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
When searching for something in painter libraries if you are not in the right tab it will show you this message, can you turn it off? no sure whats the point of this
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Hey Polycount, I am here to ask for help on how to show off textures in a portfolio. what tips / setups can you share with me for showing off texture work. (apart from being in the context of a scene) links to tutorials or peoples work you feels presented well. I've tried UDK but I'm a beginner with that so it all seems to…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
For one reason or another 3ds max does not display vertex ticks when I turn off nitrous and switch to direct3d through customize>preferences. I know this for a fact because I did a simple reboot leaving nitrous still off and got the same results no verts. I then switched back to nitrous and rebooted and I had the verts.…
Shoebox Texture Ripper has some nice bezier controls. Pretty easy to use. https://renderhjs.net/shoebox/textureRipper.htm You can download it here for free: https://renderhjs.net/shoebox/ Shoebox was built on Adobe Air, which was then sold off to Samsung, so the runtimes are now here: https://airsdk.harman.com/runtime