Hey Polycount,
I am here to ask for help on how to show off textures in a portfolio.
what tips / setups can you share with me for showing off texture work.
(apart from being in the context of a scene)
links to tutorials or peoples work you feels presented well.
I've tried UDK but I'm a beginner with that so it all seems to come out looking wrong and blurry.
I've tried playing around with the amazing xoliulshader and this is as close as i've gotten:
![brickwall.jpg](http://www.wireframebox.com/texture/brickwall.jpg)
I'm quite happy with this result but for other textures it doesn't really work.
I've also looked around for topics on this and through the wiki but they are about presenting a model well, however with this most of the 'wow' factor comes out when you see it in motion, as the light hits the different parts.
another thing I was having issue with is painting hightmaps with gradients in, i seem to get banding. I think its down to being an 8bit image? but I'm not 100% on the do's and don't of this type of thing.
![normal_banding_nDo2.jpg](http://www.wireframebox.com/linkto/normal_banding_nDo2.jpg)
This is actually the texture I'm having problems trying to present (I know its not finished)
Thanks
Replies
Yes for this example I could model the geo, I'm asking because I'm wanting to paint stuff without being able to model it.
sometimes it might be just painting on a bump in the surface with a brush.
I did try this way round too,
I've been doing it at 2048 and 512 with the same banding results.
i've painted at 16bit then made the normal
and painted at 16bit converted to 8 and made the normal but still I'm getting this
heres it as a tif, http://wireframebox.com/linkto/normal_bw_16bit_tif.tif
all I'm doing is painting with a soft brush.
@Ben Apuna i've not tried adding noise yet.