lovely man. very distinct shading, i think they are just great. You obviously have a way with simple shapes and shading but still give a wonderfull impresion of a whole thing. great.
A lot of those errors, specifically the "x" shaped ones are happening because you didn't triangulate the lowpoly before baking. Different softwares tends to triangulate the mesh differently, so its important to triangulate before baking, and then use that export for previewing too. Also, the lowpoly vertex normals ARE…
The Marketing Artist will work closely with the Marketing Director and creative agencies to transfer key marketing messages through high definition images. Hunt Valley, MD Responsibilities: * Create high quality imagery for promotional materials such as magazine covers, packaging, websites, and advertisements * Assist in…
The Marketing Artist will work closely with the Marketing Director and creative agencies to transfer key marketing messages through high definition images. Responsibilities: Create high quality imagery for promotional materials such as magazine covers, packaging, websites, and advertisements Assist in layout and design of…
Hi there! I'm trying to make a technical mask of sorts that requires precision and I'm genuinely not sure how to make it, at least not without a fair bit of pain. Observe this image: What I want is to create a circular gradient, but instead of a circle, I want it to apply to an arbitrary shape. Imagine that we assume some…
Hi everyone. I am starting this digital sketchbook to keep a record of my progress as I am making small steps towards a career in environment concept art for games. Critiques are most welcome in any shape or form, I do not get offended even if you skip the polite lingo. If it helps me improve, let it come! A little bit…
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
FREELANCE EFFECTS TD THAT SPECIALIZES IN SHAVE AND A HAIRCUT LOCATION: Southern California POSITION: Freelance Effects Technical Artist who specializes in Shave and a Haircut for Maya. GENRE: MMPORPG RESPONSIBILITIES: Create / Modify Hair setups for human characters. Setup and adjust production shots including…
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
Hi there, Does anyone here notice that the "3point quality normals" modifier adds 3 new UV channels to your model? Usually channels 3, 4 and 5. Does this mean the in order for quality normals to work, one needs these extra channels. Don't they increase the file size and vertice count? thanks GIS3000