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3point shader adds uv channels.

GIS3000
polycounter lvl 13
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GIS3000 polycounter lvl 13
Hi there,

Does anyone here notice that the "3point quality normals" modifier adds 3 new UV channels to your model? Usually channels 3, 4 and 5.

Does this mean the in order for quality normals to work, one needs these extra channels. Don't they increase the file size and vertice count?

thanks
GIS3000

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