After much playtesting I've developed an optimized way of playing the game. Now in this overhaul of character controller I am trying to make it so that it is as intuitive to play that way as possible. Previously I had an extra button for combat stance, which ducks and crawl / ducked run. And then another button for dive.…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
Hello there, and welcome to my absolutely random sketchbook. I doodle a lot in zbrush to scout for ideas for my next personal project. My focus is on characters. Some stuff never makes it past a day or two some stuff survives a week and then a finished piece is about 1 in 20. But I wanna make sure that each finished piece…
Any Max users out there might want to take a look at my new plugin, which allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap. (In simpler terms, it squishes them against each other.) The free version of ImpressObjects can be downloaded here:…
Hi there Sorry if this has been asked anywhere else, Ive been searching to see if anyone has had a similar problem but i haven't came across anything. So I have been texturing my asset using Quixel suite and i am now coming towards the end of the process. However i noticed i was missing a small part of my mesh. So all i…
Hey guys, I got into a pretty serious problem with the perspective in Vive VR via UE4, or maybe general VR. First off all, I don’t have any experience in working for VR before that. And I thought, if I work in real scale and put on my Vive everything will look exactly like it should be. But for me this doesnt work out for…
I'm working through a project and integrating Designer for the first time. I mainly do hard surface models with several moving parts, which I bake with xNormal via Chris Whitaker's Funky Xnormal Batcher. That lets me bake several LP / HP pieces and then combine those maps in PS with one button press (Generate PSD button at…
This attitude easily makes me more angry than any other shift I have seen in artists over the years. The one where we hand over our balls and apologize for passion in our craft for destroying game-play! ( you know because management decisions in a multi-billion dollar industry and has nothing to do with it ) Even if as…
haha guess this feature isn't well documented :) It was something they had shown early on but it kind of went to the wayside after content aware fills and the brush simulation i guess. In general its a combination of problems across applications: - color picker in CS5 is not exposed as a menu feature, but hidden. You can…
Hey man good stuff. I like the way you have thing setup, pretty clean, I like the white background. This is super minor nitpicky/style stuff, so ignore any of it if you want to. - you have a bunch of different fonts, between the indie/hipster font on the mucus guy to the grunge font for your title/name, to what looks like…